14 Classes
Awakenings Fantasy
There are currently 14 different classes to choose from in Awakenings. No racial restrictions apply to your choice of class. So if you want to roll an Imka Necromancer that is perfectly fine, just make sure you come up with a good backstory for your character.

Classes
Barbarian
Frontline fighters with a death-wish. They can dish out huge amounts of damage with their signature ability "Berserk" which won't get them killed...honestly! *cough*

Classes
Monk
Monks are masters of martial arts, channeling inner strength and discipline into physical prowess. They are spiritual warriors who seek perfection through combat, meditation, and understanding of the flow of the Fade, the vital energy that exists within all living beings.

Classes
Bard
Bards are entertainers and performers with a strong connection to the Fade. They weave songs and music into a variety of spell effects that can influence an entire party in many positive ways. Bards are an excellent support class for any party.

Classes
Ranger
Rangers are at home in most climates. They are known for their survival skills and hunting abilities. Many are able to read the tracks of both animals and humanoids. They excel at ranged combat.

Classes
Cleric
Clerics are versatile characters who can adapt to many situations. They can stand on the front lines defending their allies, or stay back to support from a distance.
Clerics have the widest variety of healing and protection spells in the game.

Classes
Paladin
Paladins are defenders of the faith and can adopt a number of roles on the battlefield. They can often be found protecting their allies with sword and shield but many are also known for their magical healing and bolstering powers.

Classes
Druid
Druids are at one with nature. They are protectors of the land, forests and sea. It is said that powerful druids can heal ailments, change the weather and speak with animals. Some can even take on the shape of the creatures they strive to co-exist with.

Classes
Rogue
Rogues are the masters of stealth and subterfuge. They rely on their cunning, agility, and an array of skills to outmanouver their foes and gain the upper hand. Whether as thieves, assassins, or scouts, Rogues excel in situations where a direct approach is either unwise or impossible.

Classes
Elementalist
Unlike some other mystics, Elementalists commune with forces that are not strictly benevolent. The elements are chaotic, and left to their own devices, they rage against one another in primal fury. It is the call of the Elementalist to bring balance to this chaos and use it.

Classes
Shadow Knight
Shadow Knights are up front fighters, they favour heavy armour and 2H weapons or sword and shield. Much of their power comes from the use of the Fade for blood rituals and blood magic. They make excellent tanks for any group of adventurers.

Classes
Fade Slider
Fade Sliders are arcane tricksters who manipulate the very fabric of reality to their advantage. Masters of the ethereal realm known as the Fade, they can slip in and out of existence, appearing and disappearing at will. Their spells are designed to disrupt and siphon.

Classes
Shaman
Shamans directly bind themselves to animal totems such as Bear, Wolf, and Eagle. They can commune with these entities and harness their power. They have a wide range of spells primarily focused on empowering the party and hindering their enemies.

Classes
Necromancer
Necro’s have the power to draw on the negative energies of the Fade, they have access to a huge range of spells which can be used to bolster, crowd control, damage, heal and summon.

Classes
Warrior
Warriors are the backbone of any battlefront, known for their physical prowess and unmatched combat skills. They are the shield that protects the weak and the sword that vanquishes the enemy. Warriors face their enemies head-on, often leading the charge.