Spells & Abilities
Awakenings Fantasy
Over 150 hand crafted spells and abilities to make your character feel unique and powerful. Here are a few examples.

Paladin Spell
Zealot's Cry
This spell increases your targets chance to hit by 2d6 for every melee attack until the end of the scene. You may cast this spell on yourself or an ally.

Monk Ability
Strength of Will
This Monk ability gives you incredible resistance to spells and their effects. You may spend 3 attacks to focus your mind into an indomitable barrier which gives you +20 resistance until the end of the scene.

Necromancer Spell
Silent Protector
This spell summons an invisible protector shade from the realms of the dead. It will eat the first spell that hits you and then vanish back to where it came from. The size, power and type of spell does not matter, it will instantly be negated.

Fade Slider Signature Spell
Fade Slide
This spell allows you to teleport up to 12ft in any direction within line of sight. You can appear at the top of a building or down into a canyon. Perhaps you want to appear behind an enemy to spring an ambush or evade them entirely with rapid and confusing movements.

Elementalist Spell
Firestorm
This spell must be used with care and tactical thought as it has the potential to do huge amounts of damage to both friends and enemies! You channel a fire source, be it a torch, embers from a campfire or lantern and turn it into a firestorm of superheated flame.

Warrior Signature Ability
Battleborn
Warriors are born for battle and as such the longer they remain in combat the more comfortable and in control they feel. This represents the warrior settling in to the engagement, predicting where the next blow will come from, who to parry, when to dodge and sizing up their opponent.

Druid Spell
Stinging Swarm
This spell summons a swarm of bees to attack a target with a hundred stings! The bees leave the area as soon as they have attacked.

Elementalist Spell
Summon Elemental
The Elementalist reaches into the Fade and calls forth an elemental to do their bidding. This is a human sized creature and has a decent attack. Elementals have magical armour and are resistant to normal weapons.

Cleric Spell
True Believer
This spell increases your defence by an amount equal to the number of Hit points you have lost. So firm is your belief that your deity is watching your every mortal action you can stand your ground for much longer than any normal zealot.

Shaman Spell
Speak with Animal
This spell allows you to communicate with animals. Be aware not all animals are smart, or friendly or talkative!

Bard Song
Vibrato
This song causes all enemies within range to make a resistance roll or be snared by the strong vibrations underfoot, as the ground splits, shakes and twists, movement becomes very difficult.

Shadow Knight Spell
Blood Anvil
This spell rattles the internal organs of the target as if it had been hit with an anvil. A solid spell to use against magical creatures. The target will take half damage even if a successful resistance save is made.